![]() He TASed the whole section and saved 112 frames over the published run. Sharkey91 found out that frame sliding can be used in order to do a fast delayed long jump going through the first room, but still keep barely enough Y run up to saving Mario because the trick allows the Y run timer to be locked for 2 frames when running. ALAKTORN figured out that by doing a jump after talking to Toad (which is obviously a bit slower than just running) it's possible to keep a minimal amount of Y run after unlocking Mario, thus running fast with him once he is able to move. However, as it's possible to keep Y run through doors, it is faster overall as you can immediately run fast after going through the door. Really_Tall figured out that by charging Y run after entering the room we can get to the mini-game room faster, but losing time after factoring in the time it takes to charge Y run. Y run can be charged by holding Y while standing still, and then gives you insane acceleration and a higher maximum speed for a limited time. These strats improved the fight by 32 frames overall.Ĭharacters' Room: This part of the TAS shows an interesting use of Y run, a feature of SM64DS that SM64 didn't have. It would have been more but Yoshi's head tilting upwards and downwards to look at Goomboss before and after the dialogue sadly lost some frames. ![]() Sharkey91 TASed that part and it turned out that it saves 4 frames. Then after talking to Goomboss we would just lick the key while falling, saving time over doing a small jump as we can start descending more quickly. This means Goomboss' dialogue will be triggered while you are in the air, as spitting the goomba tricks the game into thinking you are on the ground, allowing the dialogue to start. So after the 3rd hit, Really_Tall suggested licking a goomba, jumping backwards and then spitting out the goomba so that at the earliest possible moment. With Yoshi, if you lick an enemy and spit it out, make an egg, or throw an egg after making one, the game will treat you as being on the ground for 2 frames when the animation ends. He also suggested the idea of a new ending to the fight. This doesn't save time on the first hit as it takes too long to get behind Goomboss, and was already used on the final hit without realising it saved time, but was not previously used on the second hit. Goomboss Battle (fight): Really_Tall found out that hitting Goomboss in the back makes him start his next animation of growing, and then becoming vulnerable, 28 frames earlier than hitting him in the front. Though, to get an RNG in order to have to the fly guy ram instead of spit fire, we needed to lose 3 frames on the star select screen and trigger the fly guy that is near the bob-ombs to get the fly guy we use to cancel the star ram. This strat is 559 frames faster than collecting the star normally, getting the celebration of the star and entering the course again to exit it, as done in the previous run. Once inside the pyramid, we exit the course. ![]() It turned out that cancelling Shining Atop the Pyramid was faster than cancelling In the Talons of the Big Bird, plus there was really good RNG for the fly guy's position, meaning the star cancel could be done in a near perfect time. The star is then spat out and eaten again at the same time as entering the loading zone for the inside of the pyramid, skipping the celebration for the star, and the forced exit from the course. This is done by licking a star and then bouncing on a fly guy, indefinitely delaying the animation for collecting the star until certain actions are performed such as walking/running, standing still until the landing animation finishes, swimming, etc. The strat was imagined by Really_Tall and TASed by Sharkey91: it is to cancel one of the 2 stars we collect in SSL using the star cancel glitch. Shifting Sand Land (star 2): This is one of the biggest timesaves of the whole run.
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